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Create-abilities

2nd Grade Place Value Math Centers

Sale price $ 15.00 Regular price $ 30.00
You will receive 278 pages of number sense, place value, addition, and subtraction math centers for second grade. You will find 27 games and center activities with many different variations inside this pack for easy differentiation. Each print and go center is tailored to the needs of your second grade students and can easily be differentiated by using bigger cards or dice. Most of the centers have extension or variation activities written on the bottom as well.

What's Included:
• 27 math centers and games
• center signs in color and black and white
• game boards, mats, and response sheets for each center
• multiple variations for each center or game to reach all learners
• Center names on strips or labels (that can be printed on Avery 5164 labels)
• Math journal pages for your students to respond to prompts, write about what they have learned, or just record important concepts covered in class
• Game cards, dice templates, and ten frame cards to help students play each game

Help Your Students Understand the Meaning of Hundreds, Tens and Ones, Compare Two Numbers, Add and Subtract Fluently, Know the Meaning of the Equal Sign, Add Four 2-Digit Numbers, Find Even and Odd, and More!

• All About That Number (2.NBT.1.A, 2.NBT.A.4, 2.NBT.B.5, 2.NBT.B.7, 2.NBT.B.8, 2.OA.B.2, 2.OA.C.3)

• Array Addition (2.OA.B.2, 2.OA.C.4)

• Awesome Arrays (2.OA.B.2, 2.OA.C.4)

• Big and Small (2.NBT.A.1, 2.NBT.A.3, 2.NBT.A.4)

• Colored Tiles Graph (2.NBT.A.2, 2.NBT.A.3, 2.NBT.A.4, 2.NBT.B.5, 2.NBT.B.6, 2.OA.B.2, 2.OA.C.3)

• Dice Dash (2.NBT.A.1, 2.NBT.A.3, 2.NBT.A.4, 2.NBT.B.5, 2.NBT.B.7, 2.OA.B.2)

• Domino Decisions (2.OA.B.2, 2.OA.C.3)

• Dump It! (2.NBT.A.4, 2.NBT.B.5, 2.NBT.B.6)

• Fact Families (2.NBT.B.5, 2.OA.B.2)

• Let's Roll (2.NBT.A.1, 2.NBT.A.3, 2.NBT.A.4)

• More or Less (2.NBT.A.1, 2.NBT.B.7, 2.NBT.B.8)

• Number Sentences (2.OA.B.2, 2.OA.C.4)

• Odd or Even (2.OA.B.2, 2.OA.C.3)

• Place Value Houses (2.NBT.A.1, 2.NBT.A.3, 2.NBT.B.5, 2.NBT.B.7)

• Place Value War (2.NBT.A.1, 2.NBT.A.3, 2.NBT.A.4)

• Race to 0 (2.NBT.A.1, 2.NBT.A.3, 2.NBT.B.5, 2.NBT.B.7)

• Race to 1,000 (2.NBT.A.1, 2.NBT.A.3, 2.NBT.B.5, 2.NBT.B.7)

• Roll and Draw (2.NBT.A.1, 2.NBT.A.3)

• Roll and Race: Adding Four Numbers (2.NBT.1.A, 2.NBT.A.2, 2.NBT.B.5, 2.NBT.B.6, 2.NBT.B.7, 2.NBT.B.8, 2.OA.B.2, 2.OA.B.3)

• Roll and Race Mental Math: Adding and Subtraction 10 and 100 (2.NBT.1.A, 2.NBT.A.2, 2.NBT.B.5, 2.NBT.B.6, 2.NBT.B.7, 2.NBT.B.8, 2.OA.B.2, 2.OA.B.3)

• Roll and Race: Expanded Form (2.NBT.1.A, 2.NBT.A.2, 2.NBT.B.5, 2.NBT.B.6, 2.NBT.B.7, 2.NBT.B.8, 2.OA.B.2, 2.OA.B.3)

• Roll and Write (2.NBT.A.1, 2.NBT.A.3, 2.NBT.A.4 )

• Sequence (2.NBT.A.1)

• Spin It, Add It (2.NBT.A.3, 2.NBT.B.5, 2.NBT.B.7)

• Spin It, Subtract It (2.NBT.A.3, 2.NBT.B.5, 2.NBT.B.7)

• Spin, Write, Compare (2.NBT.A.1, 2.NBT.A.3, 2.NBT.A.4)

• Toss Up! (2.NBT.A.4, 2.NBT.B.5, 2.NBT.B.6)

Print and Go Materials to Help Save Time
Many print and go pages to help save you time in organizing and preparing centers.

Hands-on and Engaging Games and Center Activities to Build Number Sense
Your students will love playing or working at each center with these engaging and motivating centers. Students will have so much fun, they won't think of it as work!

Easily Differentiated
Each center or game can be easily differentiated! Most centers or games come with more than one version or response sheet. You can also use larger dice or game cards that go to higher numbers.

Don't Have a Colored Printer?
All Create-abilities resources are designed with ease-of-use in mind. Don’t have a color printer? No problem. Pages that do not render well in black-and-white have black-and-white copies included. Be classroom-ready with a quick print.

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